I build systems,
tools & worlds.

Alberto Covarrubias — Builder & Indie Dev. I craft thoughtful software where every detail has a reason.

Projects

Things I've built — from game infrastructure to SaaS platforms. Each one taught me something new.

Souls Rift

Souls Rift

A dark fantasy multiplayer game server infrastructure. Built with custom tooling for world management, player persistence, and real-time event systems.

TypeScriptNode.jsGame DevWebSocket
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OpenClaw

OpenClaw

A modular AI agent framework for code generation, review, and automated workflows. Designed for extensibility with a plugin architecture.

TypeScriptCLIAI/MLDeveloper Tools
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Paginity

Paginity

Booking and panel management platform for service businesses. Real-time scheduling, client management, and analytics dashboard.

Next.jsPostgreSQLSaaSReal-time
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About

I'm a builder at heart — I write code that becomes systems, tools, and worlds. My work spans game infrastructure, SaaS platforms, and developer tooling. I care about the details most people skip.

TypeScriptReactNext.jsNode.jsPostgreSQLDockerTailwind CSSGame DevCLI ToolsSystem DesignWebSocketLinux

How I work

I ship early and iterate fast. Every project starts with the smallest useful version — then grows based on real feedback. I believe in clean architecture, readable code, and tools that feel good to use.

What drives me

I'm fascinated by the intersection of systems and creativity. Whether it's a game server, a booking platform, or a CLI tool — the challenge is the same: build something that lasts and feels right. If you care about the craft, we'll get along.

Blog

Thoughts on building, designing, and the craft of software.

Apr 2026·8 min read

Building a game server from scratch

What I learned designing the Souls Rift multiplayer architecture — from WebSocket rooms to persistent world state.

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Mar 2026·5 min read

Why I rewrote my CLI tools in TypeScript

Moving from shell scripts to compiled TypeScript CLIs changed how I think about developer experience.

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Feb 2026·6 min read

The case for warm UI design

Most developer tools are cold and gray. Here's why warmth and depth make better interfaces.

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Contact

Have a project in mind? Want to collaborate? Drop me a message.