I build systems,
tools & worlds.
Alberto Covarrubias — Builder & Indie Dev. I craft thoughtful software where every detail has a reason.
Projects
Things I've built — from game infrastructure to SaaS platforms. Each one taught me something new.

Souls Rift
A dark fantasy multiplayer game server infrastructure. Built with custom tooling for world management, player persistence, and real-time event systems.

OpenClaw
A modular AI agent framework for code generation, review, and automated workflows. Designed for extensibility with a plugin architecture.
Paginity
Booking and panel management platform for service businesses. Real-time scheduling, client management, and analytics dashboard.
About
I'm a builder at heart — I write code that becomes systems, tools, and worlds. My work spans game infrastructure, SaaS platforms, and developer tooling. I care about the details most people skip.
How I work
I ship early and iterate fast. Every project starts with the smallest useful version — then grows based on real feedback. I believe in clean architecture, readable code, and tools that feel good to use.
What drives me
I'm fascinated by the intersection of systems and creativity. Whether it's a game server, a booking platform, or a CLI tool — the challenge is the same: build something that lasts and feels right. If you care about the craft, we'll get along.
Blog
Thoughts on building, designing, and the craft of software.
Building a game server from scratch
What I learned designing the Souls Rift multiplayer architecture — from WebSocket rooms to persistent world state.
Read moreWhy I rewrote my CLI tools in TypeScript
Moving from shell scripts to compiled TypeScript CLIs changed how I think about developer experience.
Read moreThe case for warm UI design
Most developer tools are cold and gray. Here's why warmth and depth make better interfaces.
Read moreContact
Have a project in mind? Want to collaborate? Drop me a message.
